|
#1
|
|
|
|
|
[url down]
http://www.next-gen.biz/index.php?op...870&Ite mid=2 [url down] http://www.mcvuk.com/news/30132/Sega...-Racing-Studio http://www.gamespot.com/news/6188941.html Today, one more studio joins those littering the wayside. UK trade magazine Develop reports today that Sega's internal Solihull, England- based Racing Studio has been shut down, effective immediately. Sega gave no reason for the closure, and had not responded to GameSpot's request for comment as of press time. It was also unclear whether Sega would be pink-slipping the studio's workforce or reassigning staff to other studios within the company. Founded in 2005 and led by former Codemasters studio director Guy Wilday, Sega Racing Studio has been credited on only one project, 2007's Sega Rally Revo for the Xbox 360, PlayStation 3, and PC. Although respectably received, the game has sold a mere 44,000 units in the US across all platforms through February, according to the NPD Group. Sega Rally Revo was Sega's first outing on current-generation consoles for the classic arcade racing series. |
|
|
|
#2
|
|
|
|
|
"AirRaid" <AirRaidJet> wrote in message
news:32d5 [..] > would be pink-slipping the studio's workforce or reassigning staff to > other studios within the company. > > Founded in 2005 and led by former Codemasters studio director Guy > Wilday, Sega Racing Studio has been credited on only one project, > 2007's Sega Rally Revo for the Xbox 360, PlayStation 3, and PC. > Although respectably received, the game has sold a mere 44,000 units > in the US across all platforms through February, according to the NPD > Group. Sega Rally Revo was Sega's first outing on current-generation > consoles for the classic arcade racing series. If only I could remember the persons name that was arguing with me on here several weeks ago about how good Sega Revo was and I don't know shit about racing games. The game was garbage. The gameplay felt like it was from 2 generations ago and it didn't look or sound much better. Sega is stuck in the past with nearly all their divisions. It's only a matter of time before the rest of the company follows suit if they don't have an incredible turn around in the near future. |
|
#3
|
|
|
|
|
On Apr 8, 5:18 pm, "boodybandit" <allaboutga> wrote:
[..] > If only I could remember the persons name that was arguing with me on here > several weeks ago about how good Sega Revo was and I don't know shit about > racing games. The game was garbage. The gameplay felt like it was from 2 > generations ago and it didn't look or sound much better. > > Sega is stuck in the past with nearly all their divisions. It's only a > matter of time before the rest of the company follows suit if they don't > have an incredible turn around in the near future.- Hide quoted text - > > - Show quoted text - That person was Scott H, an old-school Sega uberfanboy whose website is a nonstop tirade about how Sony, the gaming press, Electronic Arts and Grand Theft Auto conspired to unfairly bring down Sega. Still, sad to see a studio close its doors. If they could've learned from their mistakes, they might've put out a better game in the future. |
|
#4
|
|
|
|
|
AirRaid wrote:
[..] > would be pink-slipping the studio's workforce or reassigning staff to > other studios within the company. > > Founded in 2005 and led by former Codemasters studio director Guy > Wilday, Sega Racing Studio has been credited on only one project, > 2007's Sega Rally Revo for the Xbox 360, PlayStation 3, and PC. > Although respectably received, the game has sold a mere 44,000 units > in the US across all platforms through February, according to the NPD > Group. Sega Rally Revo was Sega's first outing on current-generation > consoles for the classic arcade racing series. I guess people bought into Dirt instead. Oh well, those guys won't have to look long and hard for employment I'm sure. |
|
#5
|
|
|
|
|
On Apr 8, 6:56 pm, "Nick Soapdish, Jr." <JGordon> wrote:
[..] >> > That person was Scott H, an old-school Sega uberfanboy whose website > is a nonstop tirade about how Sony, the gaming press, Electronic Arts > and Grand Theft Auto conspired to unfairly bring down Sega. > > Still, sad to see a studio close its doors. If they could've learned > from their mistakes, they might've put out a better game in the > future. Yep, and Sega made what was one of my favorite racing games of all time, "Sega GT 2002" for the Xbox. the realism to it was one of the best, and the graphics were not all bad. I liked how one needed to keep the car in shape after wearing down parts, having to repair it (or watch your handling and acceleration drop off drastically), or buy upgrades by winning races and money. |
|
#6
|
|
|
|
|
"Tom" <jimvernes> wrote in message
news:6a72 > On Apr 8, 6:56 pm, "Nick Soapdish, Jr." <JGordon> wrote: > > Yep, and Sega made what was one of my favorite racing games of all > time, "Sega GT 2002" for the Xbox. the realism to it was one of the > best, and the graphics were not all bad. I liked how one needed to > keep the car in shape after wearing down parts, having to repair it > (or watch your handling and acceleration drop off drastically), or buy > upgrades by winning races and money. If they had made Sega GT 2007 not Sega Rally Revo and hadn't spent so much time, effort and processing power on the deformable track they would probably still be around and selling DLC. |
|
#7
|
|
|
|
|
On Apr 9, 12:55 am, Tom <jimver> wrote:
[..] >> Yep, and Sega made what was one of my favorite racing games of all > time, "Sega GT 2002" for the Xbox. the realism to it was one of the > best, and the graphics were not all bad. I liked how one needed to > keep the car in shape after wearing down parts, having to repair it > (or watch your handling and acceleration drop off drastically), or buy > upgrades by winning races and money.- Hide quoted text - > > - Show quoted text - I have to say I was not a fan of SGT 2002. While at the time, the look of some of the tracks was interesting, I felt that it was not particularly friendly to newcomers to car sims (as I was at the time I first played it). Also, the track selection was ridiculously small, which to me is a big minus. Racing on the same handful of tracks tends to not keep me engaged, unless those tracks are "over the top" like Burnout 3. One reason I put up with the iffy AI in Gran Turismo 4 is because the track selection is superb (one of the best out there). IF Gran Turismo 5 (the real thing, not Prologue) takes a step backwards from GT4's track selection, I will not be pleased. |
|
#8
|
|
|
|
|
Nick Soapdish, Jr. wrote:
> IF Gran Turismo 5 (the real thing, not Prologue) takes a step > backwards from GT4's track selection, I will not be pleased. It probably will. It takes an eternity with each new generation to build up the assets from scratch, but can then use with with future versions. GT3 was tiny compared to 2, and then 4 got massive again. I image 5 will be scaled down a bit and then 6 will be ridiculous. |
|
#9
|
|
|
|
|
On Fri, 11 Apr 2008 09:33:44 +0100, Zomoniac
<the_proper_one> wrote: >Nick Soapdish, Jr. wrote: > >> IF Gran Turismo 5 (the real thing, not Prologue) takes a step >> backwards from GT4's track selection, I will not be pleased. > >It probably will. It takes an eternity with each new generation to build >up the assets from scratch, but can then use with with future versions. >GT3 was tiny compared to 2, and then 4 got massive again. I image 5 will >be scaled down a bit and then 6 will be ridiculous. you expect 6 to be released within our lifetime? ;) |
|
#10
|
|
|
|
|
Chris F wrote:
> On Fri, 11 Apr 2008 09:33:44 +0100, Zomoniac > <the_proper_one> wrote: > >> Nick Soapdish, Jr. wrote: >> >>> IF Gran Turismo 5 (the real thing, not Prologue) takes a step >>> backwards from GT4's track selection, I will not be pleased. >> It probably will. It takes an eternity with each new generation to build >> up the assets from scratch, but can then use with with future versions. >> GT3 was tiny compared to 2, and then 4 got massive again. I image 5 will >> be scaled down a bit and then 6 will be ridiculous. > > you expect 6 to be released within our lifetime? ;) To be fair I was reading previews of Prey before GT1 came out, and that turned up in our lifetime. And DNF was due way before GT1 :) |
|
#11
|
|
|
|
|
"Zomoniac" <the_proper_one> wrote in message
news:b8u3 > Chris F wrote: > > To be fair I was reading previews of Prey before GT1 came out, and that > turned up in our lifetime. Well a game of that name turned up, with a totally different engine and plot. |
|
#12
|
|
|
|
|
On Apr 11, 3:33 am, Zomoniac <the_proper_> wrote:
> Nick Soapdish, Jr. wrote: > > IF Gran Turismo 5 (the real thing, not Prologue) takes a step > > backwards from GT4's track selection, I will not be pleased. > > It probably will. It takes an eternity with each new generation to build > up the assets from scratch, but can then use with with future versions. > GT3 was tiny compared to 2, and then 4 got massive again. I image 5 will > be scaled down a bit and then 6 will be ridiculous. > > -- > > Zo > > FS: Modded Xbox with 250GB HDD, running latest XBMC with HD component cable Here's the thing- I've heard that the reason the Gran Turismo series has been so incremental and slow in keeping up with the times (physics, AI, damage modeling) is because they are just using the same basic engine they started with, but with better graphics and improvements just slapped on top of it. With that logic, shouldn't they just be able to use the basic track geometry from GT4, and slap some high resolution textures and additional polygons onto a bunch of the older tracks, while adding some new ones, to keep the track variety up? This is what I hate about this generation- less actual content in games than last generation, but at a higher price. It's also why consoles can't afford to have short lifespans- games are taking so long to make, fewer are being made, and publishers need time to actually become efficient at programming games in HD. Can you imagine how irritating it would be to have to have a console generation end before programmers even have the opportunity to mastering this generation? |
|
#13
|
|
|
|
|
On Sat, 12 Apr 2008 07:34:31 -0700 (PDT), "Nick Soapdish, Jr."
<JGordon452> wrote: [..] >variety up? > >This is what I hate about this generation- less actual content in >games than last generation, but at a higher price. It's also why >consoles can't afford to have short lifespans- games are taking so >long to make, fewer are being made, and publishers need time to >actually become efficient at programming games in HD. Can you imagine >how irritating it would be to have to have a console generation end >before programmers even have the opportunity to mastering this >generation? PC gamers have been playing games in 'HD' for years. the time factor is just an excuse from publishers that lets them strip stuff out of the game to then sell to you later as DLC ;) |
|
#14
|
|
|
|
|
"Nick Soapdish, Jr." <JGordon452> wrote in message
news:0ebd On Apr 11, 3:33 am, Zomoniac <the_proper_> wrote: > Nick Soapdish, Jr. wrote: > > It probably will. It takes an eternity with each new generation to build > up the assets from scratch, but can then use with with future versions. > GT3 was tiny compared to 2, and then 4 got massive again. I image 5 will > be scaled down a bit and then 6 will be ridiculous. > > -- > > Zo > > FS: Modded Xbox with 250GB HDD, running latest XBMC with HD component > cable Here's the thing- I've heard that the reason the Gran Turismo series has been so incremental and slow in keeping up with the times (physics, AI, damage modeling) is because they are just using the same basic engine they started with, but with better graphics and improvements just slapped on top of it. With that logic, shouldn't they just be able to use the basic track geometry from GT4, and slap some high resolution textures and additional polygons onto a bunch of the older tracks, while adding some new ones, to keep the track variety up? This is what I hate about this generation- less actual content in games than last generation, but at a higher price. It's also why consoles can't afford to have short lifespans- games are taking so long to make, fewer are being made, and publishers need time to actually become efficient at programming games in HD. Can you imagine how irritating it would be to have to have a console generation end before programmers even have the opportunity to mastering this generation? ================================================== ============ there's been a huge jump in resolution between last generation (minus a handful of 720p/1080i games) and this. since current console hardware can output at current hd specs, I'd expect this hardware generation to have a relatively long lifespan. I can't imagine what they'd have to add to next gen consoles to make them a compelling buy. |
|
#15
|
|
|
|
|
On 2008-04-15 19:07:15 +0100, "khee mao" <badunkadunkdunk> said:
> > "Nick Soapdish, Jr." <JGordon452> wrote in message > news:0ebd On [..] > generation? >> ================================================== ============ > > there's been a huge jump in resolution between last generation (minus a > handful of 720p/1080i games) and this. since current console hardware > can output at current hd specs, I'd expect this hardware generation to > have a relatively long lifespan. I can't imagine what they'd have to > add to next gen consoles to make them a compelling buy. And oddly enough this doesn't in any way help in this case as GT4 on PS2 ran at 1080i :) |
|
|
|
|
| Similar Threads | |
| Daily Racing Form: Horse racing 10 aug 06 1459 hrs. Greetings.. I am new to site..and to the use of Excel. I have recently started putting information from the "Daily Racing Form" into an... |
|
| SEGA ANNOUNCES SEGA RALLY REVO FOR NEXT-GENERATION SYSTEMS note: 'REVO' does *not* mean for Nintendo Revolution, now known as 'Nintendo Wii' SEGA Rally Revo is, so far, for PS3, Xbox 360 and PC [..] SEGA ANNOUNCES SEGA RALLY=99... |
|
| close() on a closed file descriptor in Visual Studio 8 Hi, normally closing a closed file descriptor is not a big deal, it just returns EBADF and everybody goes on with their lives. In Visual Studio 8 it seems to throw up an... |
|
| Visual Studio 2003 hangs up at start if I closed with a design viewactive Hello, I have two problems with design view in VStudio 2003: First, if I close a solution with a form in design view, next time that I want start the vstudio, it hangs up... |
|
| SEGA can any one plz tell me why i can't play games like aero fighters 2(SEGA) in XP? i can play the same game in windows 98 but can't in XP why:(((((((((((? can u plz give me a... |
|
|
All times are GMT. The time now is 11:44 AM. | Privacy Policy
|