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#31
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Chris F wrote:
> On Thu, 17 Apr 2008 09:41:38 +0100, Zomoniac > <the_proper_one> wrote: >> hence me saying it's closer. > > a solid object will always be easier to make appear realistic, it's > when it gets to making people or other natural objects look realistic > where the problems lie. > > there's probably more detail on a square inch of human skin than there > is on the whole surface of one of the cars in GT5. > > as we've both been pointing out, the display resolution isn't the > single defining factor in graphical quality, despite what he may be > thinking. > > if it were, then the PS2 and Xbox games must've looked no better than > PS1, N64 and Saturn games. Weren't PS1 and Saturn games native at 320x240 and blown up though? Or so I believe. But yes, much as I love HD I can't help but think going towards Pixar-level CGI would've been better than a resolution increase. |
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#32
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"Jim" <jim> wrote in message news:ny03
>> khee mao <badunkadunkdunk> wrote: > > I need my eyes checking a lot less than you need your grammar learning. >> > Grammar learning? (pot calling the kettle black) > > I will have to side with Chris F on the fact that you just tanked the > debate since you have no legitimate retort. (Right or wrong) >> the first sign someone is suffering from sphincter induced asphyxiation: reading and humor comprehension is completely lost on them. hey Jimbo, how about pulling your head out, following the thread, watching the link, and shutting the fawk up? http://www.megatonik.com/2007/09/pgr...rsus-gameplay/ |
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#33
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"Zomoniac" <the_proper_one> wrote in message
news:v9u3 > khee mao wrote: > > Are you aware that polygons and resolutions aren't related? Evidently > not... >> > spare me your sophomoric, bong fueled musings on the subject, as you think GT5 = GT4 with progressive output, idiot. |
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#34
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khee mao <badunkadunkdunk> wrote:
> spare me your sophomoric, bong fueled musings on the subject, as you think > GT5 = GT4 with progressive output, idiot. I have a strong suspicion that you meant "sopoforic" rather than "sophomoric", but thanks for giving me the best laugh of the week so far :) Choobs |
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#35
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On 2008-04-17 20:34:33 +0100, "khee mao" <badunkadunkdunk> said:
> > "Zomoniac" <the_proper_one> wrote in message > news:v9u3 > spare me your sophomoric, bong fueled musings on the subject, as you > think GT5 = GT4 with progressive output, idiot. LOL! Beautiful! |
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#36
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I will top post for the hell of it -
Perhaps you should take your own advice ... ;) khee mao wrote: [..] |
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#37
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"khee mao" <asdf> wrote in message
news:nz2d > > I can always count on Chris Flunky to come up with some hairbrained > assertion, this time that game consoles have been able to output hd > resolutions for 'over a decade' while being completely oblivious to the > fact that the current hd spec, you know, the one the ps3 and 360 output > at, will be the standard for decades to come as NTSC/PAL were before it. Why are you such a spastic? Seriously? |
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#38
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On Sat, 19 Apr 2008 08:27:59 +0100, "Michael C" <warped>
wrote: >"khee mao" <asdf> wrote in message >news:nz2d >> >> I can always count on Chris Flunky to come up with some hairbrained >> assertion, this time that game consoles have been able to output hd >> resolutions for 'over a decade' while being completely oblivious to the >> fact that the current hd spec, you know, the one the ps3 and 360 output >> at, will be the standard for decades to come as NTSC/PAL were before it. > >Why are you such a spastic? Seriously? > it isn't even worth bothering to ask, to be honest. no matter what the answer is he'd just end up contradicting himself sooner or later. |
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#39
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Zomoniac wrote:
> Chris F wrote: > > The car models in GT5 are pretty much photorealistic. The game as a > whole isn't, as the tracks most certainly aren't, but in the dealership > just looking at the car on its own you could easily be forgiven for > thinking it was real. >I would be inclined to disagree with you on a semantic point about what I consider to be photo realistic and what you do. I think the cars in GT5 don't look real at all because they're too perfect. They're very good, but they're not realistic yet - there are a whole host of subtle details that need to be added to what is a fairly good facsimile of real. Until they do that they'll still look fake, too shiny and plastic to me. I do like the interior view though, but I despise the structure so much I haven't switched the game on since finishing the A class events three weeks ago. |
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