keyongtech


  keyongtech > xbox.* > xbox.main

 #31  
04-17-08, 10:42 AM
Zomoniac
Chris F wrote:
> On Thu, 17 Apr 2008 09:41:38 +0100, Zomoniac
> <the_proper_one> wrote:
>> hence me saying it's closer.

>
> a solid object will always be easier to make appear realistic, it's
> when it gets to making people or other natural objects look realistic
> where the problems lie.
>
> there's probably more detail on a square inch of human skin than there
> is on the whole surface of one of the cars in GT5.
>
> as we've both been pointing out, the display resolution isn't the
> single defining factor in graphical quality, despite what he may be
> thinking.
>
> if it were, then the PS2 and Xbox games must've looked no better than
> PS1, N64 and Saturn games.


Weren't PS1 and Saturn games native at 320x240 and blown up though? Or
so I believe. But yes, much as I love HD I can't help but think going
towards Pixar-level CGI would've been better than a resolution increase.
 #32  
04-17-08, 08:30 PM
khee mao
"Jim" <jim> wrote in message news:ny03
>> khee mao <badunkadunkdunk> wrote:

>
> I need my eyes checking a lot less than you need your grammar learning.
>>

> Grammar learning? (pot calling the kettle black)
>
> I will have to side with Chris F on the fact that you just tanked the
> debate since you have no legitimate retort. (Right or wrong)
>>

the first sign someone is suffering from sphincter induced asphyxiation:
reading and humor comprehension is completely lost on them.

hey Jimbo, how about pulling your head out, following the thread, watching
the link, and shutting the fawk up?

http://www.megatonik.com/2007/09/pgr...rsus-gameplay/
 #33  
04-17-08, 08:34 PM
khee mao
"Zomoniac" <the_proper_one> wrote in message
news:v9u3
> khee mao wrote:
>
> Are you aware that polygons and resolutions aren't related? Evidently
> not...
>>

>

spare me your sophomoric, bong fueled musings on the subject, as you think
GT5 = GT4 with progressive output, idiot.
 #34  
04-17-08, 08:41 PM
Sir Chewbury Gubbins
khee mao <badunkadunkdunk> wrote:

> spare me your sophomoric, bong fueled musings on the subject, as you think
> GT5 = GT4 with progressive output, idiot.


I have a strong suspicion that you meant "sopoforic" rather than
"sophomoric", but thanks for giving me the best laugh of the week so far
:)

Choobs
 #35  
04-17-08, 11:56 PM
Zomoniac
On 2008-04-17 20:34:33 +0100, "khee mao" <badunkadunkdunk> said:

>
> "Zomoniac" <the_proper_one> wrote in message
> news:v9u3
> spare me your sophomoric, bong fueled musings on the subject, as you
> think GT5 = GT4 with progressive output, idiot.


LOL! Beautiful!
 #36  
04-18-08, 09:56 AM
Jim
I will top post for the hell of it -

Perhaps you should take your own advice ... ;)

khee mao wrote:
[..]
 #37  
04-19-08, 08:27 AM
Michael C
"khee mao" <asdf> wrote in message
news:nz2d
>
> I can always count on Chris Flunky to come up with some hairbrained
> assertion, this time that game consoles have been able to output hd
> resolutions for 'over a decade' while being completely oblivious to the
> fact that the current hd spec, you know, the one the ps3 and 360 output
> at, will be the standard for decades to come as NTSC/PAL were before it.


Why are you such a spastic? Seriously?
 #38  
04-19-08, 09:03 AM
Chris F
On Sat, 19 Apr 2008 08:27:59 +0100, "Michael C" <warped>
wrote:

>"khee mao" <asdf> wrote in message
>news:nz2d
>>
>> I can always count on Chris Flunky to come up with some hairbrained
>> assertion, this time that game consoles have been able to output hd
>> resolutions for 'over a decade' while being completely oblivious to the
>> fact that the current hd spec, you know, the one the ps3 and 360 output
>> at, will be the standard for decades to come as NTSC/PAL were before it.

>
>Why are you such a spastic? Seriously?
>

it isn't even worth bothering to ask, to be honest.

no matter what the answer is he'd just end up contradicting himself
sooner or later.
 #39  
04-21-08, 06:47 PM
DBSnappa
Zomoniac wrote:
> Chris F wrote:
>
> The car models in GT5 are pretty much photorealistic. The game as a
> whole isn't, as the tracks most certainly aren't, but in the dealership
> just looking at the car on its own you could easily be forgiven for
> thinking it was real.
>I would be inclined to disagree with you on a semantic point about what

I consider to be photo realistic and what you do. I think the cars in
GT5 don't look real at all because they're too perfect. They're very
good, but they're not realistic yet - there are a whole host of subtle
details that need to be added to what is a fairly good facsimile of
real. Until they do that they'll still look fake, too shiny and plastic
to me.

I do like the interior view though, but I despise the structure so much
I haven't switched the game on since finishing the A class events three
weeks ago.

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