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#1
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I just started reading OnLisp and hit this quote:
Why wait for hindsight? As Montaigne found, nothing clarifies your ideas like trying to write them down. Once youre freed from the worry that youll paint yourself into a corner, you can take full advantage of this possibility. The ability to plan programs as you write them has two momentous consequences: programs take less time to write, because when you plan and write at the same time, you have a real program to focus your attention; and they turn out better, because the final design is always a product of evolution. So long as you maintain a certain discipline while searching for your programs destinyso long as you always rewrite mistaken parts as soon as it becomes clear that theyre mistakenthe final product will be a program more elegant than if you had spent weeks planning it beforehand. I've always heard "design is 90% of the job. You have to have a good design in place before writing anything." This quote from OnLisp is a radical paradigm for me (being an engineer who designs things). My question to you is does this apply in practice? In the real world when the rubber hits the road, can you program this way and develop good software used by lots of people? |
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#2
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Jason wrote:
[..] > weeks planning it > beforehand. > > I've always heard "design is 90% of the job. You have to have a good > design in place before writing anything." > > This quote from OnLisp is a radical paradigm for me (being an engineer > who designs things). My question to you is does this apply in > practice? In the real world when the rubber hits the road, can you > program this way and develop good software used by lots of people? Yes. There are actually complete software development methodologies built around these ideas. Google for "extreme programming" and "agile software methodologies". Pascal |
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#3
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Thank you.
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#4
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Pascal,
You have been getting me increasingly more interested in Lisp. What about web app frameworks like Weblocks. Are people really building good web applications using Lisp? I've never heard of such a thing until today. |
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#5
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Jason wrote:
> Pascal, > > You have been getting me increasingly more interested in Lisp. What > about web app frameworks like Weblocks. Are people really building > good web applications using Lisp? I've never heard of such a thing > until today. Yes. See [url down] for example. There are many of such examples. Pascal |
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#6
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> Yes. Seehttp://p-cos.blogspot.com/2007/11/levente-mszros-posted-following-lis...
> for example. There are many of such examples. As a side / snide note to this, I'd really appreciate success stories or simple howto's from people running lisp-based sites on shared hosts (like Dreamhosts). I can't believe it'd be much worse than the performance I'm seeing from Wordpress or RoR + FastCGI thanks in advance, Tom SW |
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#7
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TomSW wrote:
>> Yes. Seehttp://p-cos.blogspot.com/2007/11/levente-mszros-posted-following-lis... >> for example. There are many of such examples. > > As a side / snide note to this, I'd really appreciate success stories > or simple howto's from people running lisp-based sites on shared hosts > (like Dreamhosts). I can't believe it'd be much worse than the > performance I'm seeing from Wordpress or RoR + FastCGI > > thanks in advance, > Tom SW Not quite what you're looking for, but this was also very interesting: [url down] Here are some of their customers (in German): [url down] [This doesn't mean, of course, that Lisp is used in all these projects.] You can probably find some more stories at [url down] Pascal |
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#8
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On Wed, 04 Feb 2009 15:07:05 -0800, TomSW wrote:
> As a side / snide note to this, I'd really appreciate success stories or > simple howto's from people running lisp-based sites on shared hosts > (like Dreamhosts). I can't believe it'd be much worse than the > performance I'm seeing from Wordpress or RoR + FastCGI Probably not what you're looking for, but at the much lower-end of the spectrum, I operated a site for my sailing club for a while, based on bigloo scheme and the skribe package. It worked fine on a shared hosting site because ultimately it was all static pages: I had no real need for dynamic content. I just ran a scheme script once a week and that updated the site with new results and info. YMMV. Was my introduction to scheme (and lisp) btw. Cheers, |
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#9
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Jason <jason.lillywhite> writes:
> I just started reading OnLisp and hit this quote: > > Why wait for hindsight? As Montaigne found, nothing clarifies your > ideas like trying to write them down. Once youâre freed from the worry > that youâll paint yourself into a corner, you can take full advantage > of this possibility. The ability > to plan programs as you write them has two momentous consequences: > programs take less time to write, because when you plan and write at > the same time, you have a real program to focus your attention; and > they turn out better, because the final design is always a product of > evolution. So long as you maintain a certain discipline while > searching for your programâs destinyâso long as you always rewrite > mistaken parts as soon as it becomes clear that theyâre mistakenâthe > final product will be a program more elegant than if you had spent > weeks planning it > beforehand. > > I've always heard "design is 90% of the job. You have to have a good > design in place before writing anything." This is true. But what people don't often realize, is that programs (sources) are not end-products: they are the design themselves! Program sources are the blueprints used to build the actual software, the executables and set up systems. > This quote from OnLisp is a radical paradigm for me (being an engineer > who designs things). My question to you is does this apply in > practice? In the real world when the rubber hits the road, can you > program this way and develop good software used by lots of people? Yes. |
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#10
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On Feb 4, 12:29 pm, Pascal Costanza <p> wrote:
> Jason wrote: >> yes and no. The problem is that such opinion is not a scientific opinion. It can't be verified or denied. Any dynamic lang, such as Python, PHP, Ruby, Mathematica can be said the same thing. And, prob more so for functional langs. The langs that this cannot be done, is C, Java, where the lang is inflexible, low level, or requires big structure that's hard to change. if you want software engineering books, i suggest try some books that are based on statistical survey, as opposed to some dignitary's âopinionâ or current fashion & trends that comes with a jargon. These type of books are a dime a dozen, every year, they come and go. The stastical survey approach takes major understaking and cost. The opinion type any motherfucking âguruâ can write. e.g. Paul Graham has you buy into certain concept of âhackersâ fucker and claim they are like âpaintersâ. Certain Gabriel wants you to believe in poetry and C is the last language. (see Book Review: Patterns of Software [url down] ) et al. Certain Gosling wants you to believe Java is the last lang on earth that'll wipe out Microsoft (circa 1998). Pascal Constanza wrote: > Yes. There are actually complete software development methodologies > built around these ideas. Google for "extreme programming" and "agile > software methodologies". Pascal Constanza is a Common Lisp fanatic. Note here, that eXtreme Programing is one of the snake oil, that ran like rampant wild fire in the industry around 2002, with many books published on it on the supposed motherfucking hip Software Engineering practices, but today you don't hear much of it. I haven't looked at âAgile programingâ agile my ass, but it is probably a waste of time. .... what society overwhelmingly asks for is snake oil. Of course, the snake oil has the most impressive names âotherwise you would be selling nothingâ like âStructured Analysis and Designâ, âSoftware Engineeringâ, âMaturity Modelsâ, âManagement Information Systemsâ, âIntegrated Project Support Environmentsâ âObject Orientationâ and âBusiness Process Re-engineeringâ (the latter three being known as IPSE, OO and BPR, respectively).â â Edsger W Dijkstra (1930-2002), in EWD 1175: The strengths of the academic enterprise. you want to be a good programer? Study math, the math of programing, and master the langs and protocols and tools you use. You want to climb the tech industry ladder? get better at people, learn politics. You want to be rich? Study business. Chances are, you are a coding geek, and at heart you dna is not geared to be interested in politics or business, and you'll never be rich or big ceo just because of that. See also: ⢠Why Software Suck [url down] Plain text version follows: -------------------------------------------- Why Software Suck Xah Lee, 2001-12-02 I like to make a coherent summary of my views on the Design Patterns and eXtreme Programing stuff. In my previous articles and other posts posted here recently, their contents are summarized and expanded as follows: (1) Patterns and XP are wishy-washy, unscientific, unproven, and without any mathematical basis. (2) there are enough applied mathematics in computer science for a life-time of study. (3) The programers in computing industry lack sufficient training. They lack sufficient discrete math background, lack mastery of their tools (languages, protocols etc.), and their knowledge of their domain/ field are often poor. (4) It is extremely easy and common for laymen to become a software professional, who's codes are a significant percentage of codes in the industry. (This is in contrast with other engineering disciplines. A desk-top computer is sufficient to send a interested laymen into software industry.) (5) Software engineering is ten thousand times easier than physical engineering such as the building of bridges, airplanes, tunnels, buildings etc. (6) Computers do not make mistakes, people do, and sloppiness is a common attitude in software industry. (7) software licenses are irresponsible. The vast majority of software license agreements contains clauses that do not guarantee it works. Software Quality And Programer Quality The quality of software depends on primarily of two aspects: ⢠Programer's mastery of the craft. (Mathematics, programing languages, protocols, operating systems and programing applications.) ⢠Programer's expertise/knowledge of his field/domain. (Example: a programer writing software for Chemistry Industry should know Chemistry. A programer writing software for Ecommerce should known business transactions. A programer in aerospace industry should know the basics and specifics of physics... etc. Not only in terms of pure academics knowledge, but inside out knowledge of the field's dealings, cultures, practices etc.) Programers should master their tools. Know every detail of their languages, protocols, libraries, specifications, standard bodies, alternatives, real world discrepancies. Then, programers should strive to accumulate knowledge of their respective domain. The academic knowledge, and all associated actual practices and experiences. When a programer masters his tools and domain expertise, he obtains the expertise any Design Pattern tries to describe. Design Patterns is a snake oil. Icing on the cake. Fluff. Wishful thinking. Slouch's drug. Idiot's placebo. And that's not all. Design Patterns is the opium of computing industry. From a addicted individual or company, it may have improved a code or helped a team thru psychology. But on the whole, it hinders the propagation of quality languages. It stops advancements of language design. It reduces the awareness of real education needs like mastering mathematics and domain expertise. It is a fucking spoon-feeding formula designed to retard the mundane and drug the smart. It curbs creation ability. It is a plague, a bad-ass fashion phenomenon; a jargon-riding dimwit-pleasing epidemic. For the record, the âGang of Fourâ mentioned in this threadwho wrote the Design Patterns book are: Erich Gamma â fucking ass one Richard Helm â fucking ass two Ralph Johnson â fucking ass too John Vlissides â fucking ass also These people will be remembered as criminals in the computing history, along with Larry Wall and those fucking jackasses who distributed their home work now known as Unix. [criminals here is defined as those who bring damages to society, including hampering progress in a massive scale.] [Disclaimer: any mention of real person is opinion only.] Is Bridge Engineering Easier Than Software Engineering? I have mentioned above that software engineering is significantly easier then bridge engineering. Let's drill on this a bit. When we say A is easier then B, we have to define what we mean by âeasierâ. Before we can say what we mean by âeasierâ, we need to understand the nature A and B comparably. We can consider Software Writing versus Bridge Building. This would be a easy one. Anyone can start to write a software, but cannot start to built a bridge. So instead, we consider Software Engineering versus Bridge Engineering. This will be a bit difficult. We'll need to further discuss what does âengineeringâ really encompass here. Coming up with a good definition can be quite involved. Instead of drilling on a sensible definition, I'll simply mention a few comparisons of things in software engineering and bride engineering below. The following items will be somewhat hodgepodge. ⢠Material cost. ⢠Size of team. ⢠Cost of raising (educating/training) engineers. ⢠The nature involved. In building bridges, there are lots of unknown factors. There's wind, storm, flood, earthquake all of which we cannot fully control, and can only predict in a limited way. It will involve many science disciplines. geo-science, physics, aerodynamics. Software building requires much lesser disciplines, and significantly much less people. Building bridge is costly. It can only be done once, and the one time must be right. It cannot go by trial-and-error. Software building on the other hand, can trial-and-error all the way. It is in a sense costless. The essence of computers can be likened to a abacus. You push the beads and you readout the values. There are no chance events. No storm or flood to worry about. The information are one hundred percent known to you, and you control it one hundred percent one hundred percent of the time. Which one is ten thousand times easier do you think? Is it bridge engineering, or software engineering? Responsibilities of Licensing In the above, i have touched on the problem of software licenses. Namely, they outright disclaims the functionality of the software. I propose that we raise a awareness of this situation, so that the public (consumer) will start to demand more responsible software (licenses). See: Responsible Software License. Excerpt of Major Licenses in the Industry Feast your eyes. Note the ominous all-caps. Excerpt of License agreement from Apple Computer Inc's Mac OS 9: 4. Disclaimer of Warranty on Apple Software. You expressly acknowledge and agree that use of the Apple Software is at your sole risk. The Apple Software is provided "AS IS" and without warranty of any kind and Apple and Apple's licensor(s) (for the purposes of provisions 4 and 5, Apple and Apple's licensor(s) shall be collectively referred to as "Apple") EXPRESSLY DISCLAIM ALL WARRANTIES AND/OR CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES AND/OR CONDITIONS OF MERCHANTABILITY OR SATISFACTORY QUALITY AND FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. APPLE DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE APPLE SOFTWARE WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE APPLE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE APPLE SOFTWARE WILL BE CORRECTED. FURTHERMORE, APPLE DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE APPLE SOFTWARE OR RELATED DOCUMENTATION IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY APPLE OR AN APPLE AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY. SHOULD THE APPLE SOFTWARE PROVE DEFECTIVE, YOU (AND NOT APPLE OR AN APPLE AUTHORIZED REPRESENTATIVE) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THE TERMS OF THIS DISCLAIMER DO NOT AFFECT OR PREJUDICE THE STATUTORY RIGHTS OF A CONSUMER ACQUIRING APPLE PRODUCTS OTHERWISE THAN IN THE COURSE OF A BUSINESS, NEITHER DO THEY LIMIT OR EXCLUDE ANY LIABILITY FOR DEATH OR PERSONAL INJURY CAUSED BY APPLE'S NEGLIGENCE. 5. Limitation of Liability. UNDER NO CIRCUMSTANCES, INCLUDING NEGLIGENCE, SHALL APPLE BE LIABLE FOR ANY INCIDENTAL, SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATING TO THIS LICENSE. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THIS LIMITATION MAY NOT APPLY TO YOU. In no event shall Apple's total liability to you for all damages exceed the amount of fifty dollars ($50.00). We can see here, that Apple actually allowed a liability of $50, which is about half of the price of the software this particular license is sold for. (Mac OS 9, circa 1998.) Excerpt of License agreement from Free Software Foundation's license, known as GPL: NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/ OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Free Software Foundation's software and many Open Source software using this lincense are actually free of charge. In some respects, it is reasonable because it is not sensible to stipulate warantees from largess. END-USER LICENSE AGREEMENT FOR MICROSOFT WINDOWS 98, excerpt: LIMITED WARRANTY LIMITED WARRANTY. Microsoft warrants that (a) the SOFTWARE PRODUCT will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of receipt, and (b) any Support Services provided by Microsoft shall be substantially as described in applicable written materials provided to you by Microsoft, and Microsoft support engineers will make commercially reasonable efforts to solve any problem. To the extent allowed by applicable law, implied warranties on the SOFTWARE PRODUCT, if any, are limited to ninety (90) days. Some states/jurisdictions do not allow limitations on duration of an implied warranty, so the above limitation may not apply to you. CUSTOMER REMEDIES. Microsoft's and its suppliers' entire liability and your exclusive remedy shall be, at Microsoft's option, either (a) return of the price paid, if any, or (b) repair or replacement of the SOFTWARE PRODUCT that does not meet Microsoft's Limited Warranty and that is returned to Microsoft with a copy of your receipt. This Limited Warranty is void if failure of the SOFTWARE PRODUCT has resulted from accident, abuse, or misapplication. Any replacement SOFTWARE PRODUCT will be warranted for the remainder of the original warranty period or thirty (30) days, whichever is longer. Outside the United States, neither these remedies nor any product support services offered by Microsoft are available without proof of purchase from an authorized international source. NO OTHER WARRANTIES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, MICROSOFT AND ITS SUPPLIERS DISCLAIM ALL OTHER WARRANTIES AND CONDITIONS, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT, WITH REGARD TO THE SOFTWARE PRODUCT, AND THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHERS, WHICH VARY FROM STATE/JURISDICTION TO STATE/JURISDICTION. LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL MICROSOFT OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE PRODUCT OR THE FAILURE TO PROVIDE SUPPORT SERVICES, EVEN IF MICROSOFT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN ANY CASE, MICROSOFT'S ENTIRE LIABILITY UNDER ANY PROVISION OF THIS EULA SHALL BE LIMITED TO THE GREATER OF THE AMOUNT ACTUALLY PAID BY YOU FOR THE SOFTWARE PRODUCT OR U.S.$5.00; PROVIDED, HOWEVER, IF YOU HAVE ENTERED INTO A MICROSOFT SUPPORT SERVICES AGREEMENT, MICROSOFT'S ENTIRE LIABILITY REGARDING SUPPORT SERVICES SHALL BE GOVERNED BY THE TERMS OF THAT AGREEMENT. BECAUSE SOME STATES/JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY, THE ABOVE LIMITATION MAY NOT APPLY TO YOU. Among the 3 cited licenses of the largest software in terms of quantity, it appears that Microsoft is the most responsible. Xah â [url down] â |
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#11
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looking at the eXtreme Programing fuckheads's traffic history:
[url down] for those who are not aware, it was one of the snake oil wildly popular in around 2001. Xah â [url down] â Jason wrote: I just started reading OnLisp and hit this quote: Why wait for hindsight? As Montaigne found, nothing clarifies your ideas like trying to write them down. Once youâre freed from the worry that youâll paint yourself into a corner, you can take full advantage of this possibility. The ability to plan programs as you write them has two momentous consequences: programs take less time to write, because when you plan and write at the same time, you have a real program to focus your attention; and they turn out better, because the final design is always a product of evolution. So long as you maintain a certain discipline while searching for your programâs destinyâso long as you always rewrite mistaken parts as soon as it becomes clear that theyâre mistakenâthe final product will be a program more elegant than if you had spent weeks planning it beforehand. I've always heard "design is 90% of the job. You have to have a good design in place before writing anything." This quote from OnLisp is a radical paradigm for me (being an engineer who designs things). My question to you is does this apply in practice? In the real world when the rubber hits the road, can you program this way and develop good software used by lots of people? ----------------- On Feb 4, 10:36 pm, Xah Lee <xah> wrote: yes and no. The problem is that such opinion is not a scientific opinion. It can't be verified or denied. Any dynamic lang, such as Python, PHP, Ruby, Mathematica can be said the same thing. And, prob more so for functional langs. The langs that this cannot be done, is C, Java, where the lang is inflexible, low level, or requires big structure that's hard to change. if you want software engineering books, i suggest try some books that are based on statistical survey, as opposed to some dignitary's âopinionâ or current fashion & trends that comes with a jargon. These type of books are a dime a dozen, every year, they come and go. The stastical survey approach takes major understaking and cost. The opinion type any motherfucking âguruâ can write. e.g. Paul Graham has you buy into certain concept of âhackersâ fucker and claim they are like âpaintersâ. Certain Gabriel wants you to believe in poetry and C is the last language. (see Book Review: Patterns of Softwarehttp://xahlee.org/PageTwo_dir/Personal_dir/bookReviewRichardGabriel..html ) et al. Certain Gosling wants you to believe Java is the last lang on earth that'll wipe out Microsoft (circa 1998). Pascal Constanza wrote: > Yes. There are actually complete software development methodologies > built around these ideas. Google for "extreme programming" and "agile > software methodologies". Pascal Constanza is a Common Lisp fanatic. Note here, that eXtreme Programing is one of the snake oil, that ran like rampant wild fire in the industry around 2002, with many books published on it on the supposed motherfucking hip Software Engineering practices, but today you don't hear much of it. I haven't looked at âAgile programingâ agile my ass, but it is probably a waste of time. .... what society overwhelmingly asks for is snake oil. Of course, the snake oil has the most impressive names âotherwise you would be selling nothingâ like âStructured Analysis and Designâ, âSoftware Engineeringâ, âMaturity Modelsâ, âManagement Information Systemsâ, âIntegrated Project Support Environmentsâ âObject Orientationâ and âBusiness Process Re-engineeringâ (the latter three being known as IPSE, OO and BPR, respectively).â â Edsger W Dijkstra (1930-2002), in EWD 1175: The strengths of the academic enterprise. you want to be a good programer? Study math, the math of programing, and master the langs and protocols and tools you use. You want to climb the tech industry ladder? get better at people, learn politics. You want to be rich? Study business. Chances are, you are a coding geek, and at heart you dna is not geared to be interested in politics or business, and you'll never be rich or big ceo just because of that. See also: ⢠Why Software Suck [url down] Xah â [url down] â |
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#12
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Xah Lee escreveu:
[..] > Erich Gamma â fucking ass one > Richard Helm â fucking ass two > Ralph Johnson â fucking ass too > John Vlissides â fucking ass also > > These people will be remembered as criminals in the computing history, > along with Larry Wall and those fucking jackasses who distributed > their home work now known as Unix. [criminals here is defined as those > who bring damages to society, including hampering progress in a > massive scale.] beautiful, Xah. Continue like this. |
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#13
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On 5 Feb, 02:05, p...@informatimago.com (Pascal J. Bourguignon) wrote:
> Jason <jasonlillywh> writes: >> > This is true. But what people don't often realize, is that programs > (sources) are not end-products: they are the design themselves! > > Program sources are the blueprints used to build the actual software, > the executables and set up systems. [url down] [..] |
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#14
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On 5 Feb, 07:36, Xah Lee <xah> wrote:
> ................................................ Where is gavino when we need him? Wouldn't be gavino-ized Xah Lee essays be the best of the 2 worlds? !! G A V I N O !! |
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#15
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Jason wrote:
> Pascal, > > You have been getting me increasingly more interested in Lisp. What > about web app frameworks like Weblocks. Are people really building > good web applications using Lisp? I've never heard of such a thing > until today. we're kickin ass and taking numbers. Look for cells-qx in a week, the world will never be the same. as for designing before writing, writing is designing: [url down] hth,kth |
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